Six Axes

Your table already tells the story. This writes it down.

Six Axes sits in your session, transcribes it, and turns it into the work you would do afterwards if you ever had the time: the recap, the campaign wiki, and a record of what actually happened at the table.

Join the pilotI have an account

Free while in pilot. No card, no commitment, and you can take all your data out again.

It knows what you rolled

This is the part other tools cannot do.

Most session tools listen and summarise. Six Axes also captures the mechanics: attacks, saves, damage, hit points, who rolled what and when. Playing on D&D Beyond, that arrives automatically. Playing in person with real dice, it reads the numbers your table says out loud.

Which lets it do arithmetic nobody else can. It knows the encounter it called Moderate left the party at a third of their hit points, and it can tell you that your Moderate fights land like Hard ones, at your table specifically, across a whole campaign.

A campaign wiki that writes itself

Because nobody has ever kept one up to date by hand.

Every NPC the party meets, every place they go, every faction and thread and piece of loot gets captured from what was narrated and filed where you can find it. You approve what goes in. By session five you have the campaign bible you were never going to write.

When it is worth sharing, publish it as a page anyone can read, no account needed. You choose exactly what appears, so the setting and the cast can go public while the things your players have not found yet stay yours.

It tells you how your table is doing

In plain language, not charts.

Which threads you have left hanging for four sessions. Who has not had a scene in a while. That one character is quietly holding two thirds of the party's loot. The things you half-notice on the night and have forgotten by the next one.

It also builds a read of how each player engages, across six axes: tactics, rules, character voice, exploration, table rapport, and how far forward they lean. It is not a score and no axis is the good one. It exists so you can notice you have not given someone a scene that plays to what they actually enjoy.

Recording other people, done properly

The part worth reading before you sign up.

Every player consents once, when they claim their character, and is never asked again mid-game in front of the whole table. If someone present has not consented, the pipeline stops rather than transcribing them anyway. It is not a warning you can click past.

Audio is deleted after 60 days, automatically, and nobody can extend that, including you. The transcript and the moments drawn from it stay; the recording of a person's voice does not. Any player can export everything held about them, or delete it.

What you need

Being straight about the requirements.

  • A Discord server if you play online, so each player is recorded on their own track. Or one microphone in the room if you play in person.
  • D&D 5e. The character tools, monster stat blocks and encounter maths are 5e-native today. Other systems are not supported yet.
  • Nothing from your players.No accounts and no installs, unless they roll on D&D Beyond and want those rolls captured.

Looking for pilot tables

This is early. It works, it is in use at real tables, and it is not finished. What it needs most is more campaigns and honest feedback, including the unflattering kind.

Start a campaign